New Displace: Creates a new Displacement map for the selected object, working for both mesh and volume.
Delate Displace: Removes the Displacement map for the selected object.
Texture Settings: Includes settings for procedural textures. You can choose the type of noise you're interested in and adjust it with specific parameters.
Color Settings: Settings for the final display of the texture can be adjusted using RGB settings, contrast, brightness, and other similar parameters.
Displace Settings: It contains settings for the displacement map, allowing you to adjust the strength with which it affects the object, as well as many other settings.
Create New Simple Smoke Material: Creates a basic RealFire material with limited smoke functions, offering faster rendering.
Create New Advanced Smoke Material: Creates an advanced RealFire material with no limitations. It significantly impacts rendering speed.
Delete All Materials: Removes all materials from the selected object.
Main Flame Color: Controls the color of the entire flame.
Born Flame Color: Controls the color of the fire when it first appears or is born.
Death Flame Color: Controls the color of the fire when it fades away or dies out.
Main Emission Strength: Controls the overall emission of light from the fire.
Born Emission Strength: Controls the emission of light from the fire when it first appears or is born. Death Emission Strength: Controls the emission of light from the fire when it fades away or dies out.
Fuel Strength: Determines the intensity or strength of the fire.
Fire Smooth: Determines the level of detail of the fire. It can make the fire appear smoother or more noisy, giving the impression of more flames.
Noise Amount: Determines the amount of noise needed for the "Fire Smooth" effect. It works when the value of "Fire Smooth" is less than 1.
Noise Contrast: Determines the contrast of the noise needed for the "Fire Smooth" effect. It works when the value of "Fire Smooth" is less than 1.
Main Smoke Color: Controls the color of the entire smoke.
Born Smoke Color: Controls the color of the smoke when it first appears or is born.
Death Smoke Color: Controls the color of the smoke when it fades away or dies out.