Beginning Provisions

  1. Without access to RealFire assets, you can still add materials and manage them. However, to unlock more options, you should use the RealFire Asset.

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  1. Object Settings [BETA]:

New Displace: Creates a new Displacement map for the selected object, working for both mesh and volume.

Delate Displace: Removes the Displacement map for the selected object.

Texture Settings: Includes settings for procedural textures. You can choose the type of noise you're interested in and adjust it with specific parameters.

Color Settings: Settings for the final display of the texture can be adjusted using RGB settings, contrast, brightness, and other similar parameters.

Displace Settings: It contains settings for the displacement map, allowing you to adjust the strength with which it affects the object, as well as many other settings.

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  1. Material Settings:

Create New Simple Smoke Material: Creates a basic RealFire material with limited smoke functions, offering faster rendering.

Create New Advanced Smoke Material: Creates an advanced RealFire material with no limitations. It significantly impacts rendering speed.

Delete All Materials: Removes all materials from the selected object.

Main Flame Color: Controls the color of the entire flame.

Born Flame Color: Controls the color of the fire when it first appears or is born.

Death Flame Color: Controls the color of the fire when it fades away or dies out.

Main Emission Strength: Controls the overall emission of light from the fire.

Born Emission Strength: Controls the emission of light from the fire when it first appears or is born. Death Emission Strength: Controls the emission of light from the fire when it fades away or dies out.

Fuel Strength: Determines the intensity or strength of the fire.

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Fire Smooth: Determines the level of detail of the fire. It can make the fire appear smoother or more noisy, giving the impression of more flames.

Noise Amount: Determines the amount of noise needed for the "Fire Smooth" effect. It works when the value of "Fire Smooth" is less than 1.

Noise Contrast: Determines the contrast of the noise needed for the "Fire Smooth" effect. It works when the value of "Fire Smooth" is less than 1.

Main Smoke Color: Controls the color of the entire smoke.

Born Smoke Color: Controls the color of the smoke when it first appears or is born.

Death Smoke Color: Controls the color of the smoke when it fades away or dies out.